While this is fine for an animation test, it's not something to submit to Newgrounds.
While the animation wasn't awfully slick, and the Space Marine proportions were a little off, it did have a very dramatic gravitas to it. The art itself was well done, the only real quibble there being the Brother-Sergeant's face - it looked... Well, off sort of.
Story-wise, the banshee's Shuriken Pistol shouldn't have really made such an impact in the Marine's helmet, due to the fact that they're not really traditional bullets. They're really a white substance called Wraithbone, and all Shuriken weapons fire shards of it. Minor thing there though. I also missed the Brother-Sergeant not having a Power Sword, Fist, or Chainsword. Personally, a small duel between the Banshee and the Brother-Sergeant would have been nice.
The dreadnought/wraithlord fight was alright. And while I could understand the dreadnought martyring himself in some sort of last ditch effort to save everyone, buy time, or take out all that he could, a veteran of thousands of years of campaigning - not to mention the considerable skill of the marine entombed within - would, in all probability, not try to give the Wraithlord a great, flying hug.
Not to mention the fact that we're talking about an Ultramarines Dreadnought here.
And to clear up any confusion for people, the Wraithlord's and Dreadnought's aren't the same thing just flavored differently.
A dreadnought is built to be a heavy assault/defense piece. It's bulky and boxy to provide cover for his brethren. A wraithlord is much more agile, meant for purely assault/guarding purposes.
As far as fluff goes, a Dreadnought is an exceptional Space Marine who, upon being crippled, maimed terribly, or otherwise incapacitated to the point where he is useless to the chapter, is entombed withing a tech-sarcophagus (The large rectangular bit in the center of the dreadnought) and hooked into a dreadnought frame. His body is still present, suspended within the lifegiving fluids in the sarcophagus.
I'm not sure on the exact fluff of the wraithlords and wraithguards, but I do know that when an Eldar warrior, or any Eldar for that matter dies, their soul is stored within their soul stone. This is to prevent everyone's favorite hermaphroditic Chaos god of pervs and junkies from claiming what's rightfully belongs to it. These stones are, like the marine's body, hooked into the Wraith-whatever frames to serve the dying race's combat needs.
Now to go back into my hole of nerd-ishness...
An excellent little horror tale, if a bit... tame. But hey, who am I to say what's frightening and whats not. My score doesn't come soley from content, but the actual design and flow of the flash. All in all, it was seamless, with a hitch here and there. It's really nothing breaking, just a touch up type deal. Awesome flash, decent story, a 9 at the worst.
As a note, anyone who rates this low due to the screaming part near the end is a pure and unadulterated idiot. This is a Halloween flash. It is meant to scare and/or provoke a scream from the viewer. If you cannot handle that, put the pacifier back in and get away from this flash.
Well, to start: The "game", or rather, what little bit of demo we got, has no real substance. and insofar as paying for something that is so obviously low quality in terms of graphics, gameplay, and coherent story? Yeah, sure, right after I go burn this pile of my uncashed paychecks to keep warm.
Secondly, why do you keep ripping the same models and gameplay over and over, giving them a slight makeover, and calling it a whole new game? I realize times are tough, but Christ, there are indie developers who put out much more work that is both quality and varied.
This isn't to be mean, or it isn't meant to be - but every Youda game is the exact same thing ad naseum. If you ask for money, put out quality work. If not, don't expect a constant income from your games. God knows if someone like Relic put out the same old rubbish with a different coat every time, and still asked a premium price, they'd be dead broke.
Finally, and more importantly really, is why in the name of all that's holy have you uploaded a DEMO to Newgrounds (That's not a pr0n game)? That'll get you about as popular as putting your dangly bits in a juicer will get you virile - which is to say... Well, if you can't understand a basic simile like that, then I guess you deserve the vilification.
Sort of a rip, or homage, or w/e...
A good one though.
Couldn't help but notice the similar stage design to CC: The Beard. Ah well, originality is dead and all that, but at least you didn't make an "obvious rip is obvious" flash.
Good on you, mate
While creating the game it reminded me of the Beard aswell, so I played it for a while and got some ideas from there. So yeah, Beard served as inspiration.
While the game is quite entertaining in and of itself, some things were particularly well done.
The music didn't get grating after the fiftieth try at something, and the graphical polish is there. The animations weren't overly showy, and had a sort of endearingly whimsical feel to them; I like that, personally.
However, as with everything else in life, it isn't perfect;
- The inclusion of items that dock your pay on certain levels would have been interesting on a less random game -- but as is, the travel arc of pieces of building is far too unpredictable to really make them fair. It would be nice to add in a feature that allows you to toggle the inclusion of these items, or toggle how much cash they dock you for.
- Time freezes when the explosions happen. No real force is exerted on the building itself. I can understand it with the RDX, because it is meant for precision work. However, using TNT is nowhere near as precise, yet it still has the same precision cut effect. I'd love to see you add an explosive force feature in future games (Maybe as toggle-able as well?)
- The PCD and RMX were entertaining enough, and I can see where their use is more specific than general like the other explosives, but their cost in terms of points was slightly off. Maybe you could lower their cost and reduce their effect radius somewhat? It would probably provide a little bit less frustration as far as the random-ness of the game.
You've created a very polished game, and I salute you for it. I also realize that I've spent way too much time on it and that I probably should get back to that Japanese homework...
Congratulations, you've wasted two hours of my life. Kudos to you, mate!
Great music, great voice, one complaint...
The only complaint I really have is the accent and inflections of the singer. It's a thickish accent for the song - at least in english. It's not even a bash on the singer - the voice is absolutely entrancing.
Now, with a little less accent, and some inflections changed up, it'd be perfect.
Maybe release a version with the vocalist singing in the lyrics in her native language? That just might be enthralling.
Eh, either way - kudos on a solid song, mate.
Wow dude, thanks a lot. The music is amateurish and done with little money. But I intend to improve over one hour.
Very good comment, added a lot.
Can't really give a good judgement here...
Not because it was that bad or that good, but simply due to the fact that your voice was almost nonexistent with the music blaring over it. What program are you using for sound editing? If you need any help at all, feel free to send me a pm and I can get you headed in the right direction.
I didn't know if I should have quieted the music down more or not, that was the big trouble for me
Or is that the dorito stuck in my throat? *Coughgagchoke*
Seriously though, nothing short of amazing. One thing though, the vocals could have been a tad louder. Just a nitpicky thing though, so it doesn't affect my 5 and ten.
I can't believe didn't notice this comment before!
You're awesome, friend....:D
I agree that the vocals could have been louder....I just didn't like my voice....:P
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